User Generated Games; The Way of the Future or a Flash in the Pan?

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Will the rise of user generated video games signal a change in the industry, or is it a mere novelty?

Though parents and political officials abhor admitting it, video games are here to stay. What initially started as an industry dominated by simplicity has since expanded to encompass other forms of media, including movies and music. This evolution can be seen through the shifting structure of game consoles; while the Nintendo Entertainment System’s primary function was playing video games via cartridges, systems such as Sony’s Playstation 3 and Microsoft’s Xbox 360 have the ability for users to watch high-definition movies, view photographs, and download content, all in addition to their principal function: playing video games.

Aegis Wing, the free Xbox Live Arcade game created by Microsoft interns, is an example of the influence of user development.


Regrettably, while video game consoles have progressed past their initial origins, consumers express reservations concerning the evolution of video games themselves. With very few exceptions, the majority of games that are released center on three main genres: action, sports, and role-playing. While other types exist in the gaming sphere, action, sports, and role-playing games frequently show the most commercial success in the eyes of retailers and thus, developers and publishers.

Although games in other genres (puzzle, rhythm, etc.) are able to compete with the ‘big three’ in popular appeal, and while there is nothing wrong with a well-made experience in the ‘big three’ genres, it remains fact that the video game industry as a whole clamors for a strong injection of creativity and ingenuity.

While it remains to be seen just whether these shouts will be permanently heard, Nintendo has, at the moment, successfully heard the calls of gamers who desire new experiences beyond first-person shooters and hack & slash adventures. Their latest system, the Wii, and their newest portable, the DS Lite, specialize in providing game players with experiences that deviate from the norm. This has led to monumental success and has caused other industry players such as Sony and Microsoft to re-examine their stances on providing entertainment. For instance, Sony, in a direct nod to the Wii’s motion sensing controller, has added similar functionality to its Playstation 3 controller, while Microsoft has made attempts to appeal to the casual crowd with games such as ‘Scene It!’ based on the popular board game.

Little Big Planet, Sony's attempt to grow the user-generated game community.


While these changes are significant, the gaming industry as a whole clamors for creativity and that ingenuity has become scarce as development budgets rise and generating profit becomes a primary focus. These avenues have allowed for the advent of gamers who are able to create titles themselves, as they are not shackled by bureaucratic means.






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