For a series that began on the next-generation consoles, Full Auto is quick to churn out the sequels.
Sega must have had a lot of faith in their introduction of the Full Auto series. In the course of two years, they have released three titles already. Full Auto 2: Battlelines for the PSP is a port of the PS3 sequel. So, is the series in serious threat of overexposure or does it fulfill the needs of gamers with entertainment and action?

The biggest attraction for Full Auto 2 has to be the destruction of vehicles and the environment. Players are able to tear up the nearby environment and cause total mayhem to everything that surrounds them. If I had a feeling that the competitor in front of me was too far ahead and I couldn’t catch up, I simply did the following: I fired a missile to destroy the building in the distance and then watched it crash to the ground toppling my opponent. Perhaps the finest way to take out an opponent is blowing up gas stations. And if I wanted to create a shortcut, I was able to crash through a store window and take the scenic route.

On the other hand, Full Auto 2's career mode is shallow in storytelling. The premise is simple – in the future, natural disasters manage to become a plague of sorts wiping out millions of people worldwide. With “pointers” from the movie Stealth (or should I say 2001: A Space Odyssey?), a tech-savvy corporation creates a supercomputer called Sage to track the natural disasters and help humanity survive. Unfortunately for the humans, Sage becomes self-aware and no longer cooperates. This leads to the introduction of the playable characters as they try to create their own man-made natural disasters with Velocity Death Battles and demolition races. My biggest detraction was that there were no cut scenes to fill in players on what is going on in the world.
Like the console version, the career mode bears race objectives that players need to finish in order to complete the race. The objectives tend to ask players to destroy a rival and to blow up civilian cars. Furthermore, there are also over-arching objectives such as finishing the race and beating the timer. Personally, I found Full Auto 2 way too repetitive for my tastes and I am positive many more will feel the same way. The main reason I went through career mode was to unlock the cars.
In fact, there are only a few cars to select and the diversity of those cars is built on changing the paint and adding decals. The only customization comes in the form of altering the weapons used. Whether it is machine guns or shot guns, players are allowed to pick their set of weapons for combat. To compare how each car handles different – such as a car vs. a truck – it's what you should come to expect with driving games. The cars handle better while the trucks take more damage.